The Asus ROG Swift PG27UQ G-SYNC HDR Monitor Review: Gaming With All The Bells and Whistles
by Nate Oh on October 2, 2018 10:00 AM EST- Posted in
- Monitors
- Displays
- Asus
- NVIDIA
- G-Sync
- PG27UQ
- ROG Swift PG27UQ
- G-Sync HDR
Delayed past its original late 2017 timeframe, let alone the April and May estimates, NVIDIA’s G-Sync HDR technology finally arrived over the last couple months courtesy of Asus’ ROG Swift PG27UQ and Acer’s Predator X27. First shown at Computex 2017 as prototypes, the 27-inch displays bring what are arguably the most desired and visible aspects of modern gaming monitors: ultra high resolution (4K), high refresh rates (144Hz), and variable refresh rate technology (G-Sync), all in a reasonably-sized quality panel (27-inch IPS-type). In addition to that, of course, are the various HDR-related capabilities with brightness and color gamut.
Individually, these features are just some of the many modern display technologies, but where resolution and refresh rate (and also input latency) are core to PC gaming, those elements typically work as tradeoffs, with 1440p/144Hz being a notable middle ground. So by the basic 4K/144Hz standard, we have not yet had a true ultra-premium gaming monitor. But today, we look at one such beast with the Asus ROG Swift PG27UQ.
ASUS ROG Swift PG27UQ G-SYNC HDR Monitor Specifications | |||||
ROG Swift PG27UQ | |||||
Panel | 27" IPS (AHVA) | ||||
Resolution | 3840 × 2160 | ||||
Refresh Rate | OC Mode | 144Hz (HDR, 4:2:2) | 144Hz (SDR, 4:2:2) | ||
Standard | 120Hz (HDR, 4:2:2) 98Hz (HDR, 4:4:4) |
120Hz (SDR, 4:4:4) | |||
Over HDMI | 60Hz | ||||
Variable Refresh Rate | NVIDIA G-Sync HDR module (actively cooled) |
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Response Time | 4 ms (GTG) | ||||
Brightness | Typical | 300 - 600 cd/m² | |||
Peak | 1000 cd/m² (HDR) | ||||
Contrast | Typical | 1000:1 | |||
Peak | 50000:1 (HDR) | ||||
Backlighting | FALD, 384 zones | ||||
Quantum Dot | Yes | ||||
HDR Standard | HDR10 Support | ||||
Viewing Angles | 178°/178° horizontal/vertical | ||||
Pixel Density | 163 pixels per inch 0.155mm pixel pitch |
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Color Depth | 1.07 billion (8-bit with FRC) |
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Color Gamut | sRGB: 100% Adobe RGB: 99% DCI-P3: 97% |
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Inputs | 1 × DisplayPort 1.4 1 × HDMI 2.0 |
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Audio | 3.5-mm audio jack | ||||
USB Hub | 2-port USB 3.0 | ||||
Stand Adjustments | Tilt: +20°~-5° Swivel: +160°~+160° Pivot: +90°~-90° Height Adjustment: 0~120 mm |
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Dimensions (with stand) | 634 x 437-557 x 268 mm | ||||
VESA Mount | 100 × 100 | ||||
Power Consumption | Idle: 0.5 W Peak: 180 W (HDR) |
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Price | $1999 |
As an ultra-premium gaming monitor of that caliber, the PG27UQ also has an ultra-premium price of $1999. For reasons we’ll soon discuss, the pricing very much represents the panel’s HDR backlighting unit, quantum dot film, and G-Sync HDR module. The full-array local dimming (FALD) backlighting system delivers the brightness and contrast needed for HDR, while the quantum dot film enhances the representable colors to a wider gamut, another HDR element. The new generation G-Sync HDR module deals with the variable refresh implementation, but with HDR, high refresh rate, and high resolution combined, bandwidth constraints require chroma subsampling beyond 98Hz.
In terms of base specifications, the PG27UQ is identical to Acer’s Predator X27 as it uses the same AU Optronics panel, and both monitors are essentially flagships for the G-Sync HDR platform, which includes the curved ultrawide 35-inch models and 4K 65-inch Big Format Gaming Displays (BFGD). Otherwise, there isn’t anything new here that we haven’t already known about in the long run-up.
NVIDIA G-SYNC HDR Monitor Lineup | |||||||
Acer Predator X27 |
ASUS ROG Swift PG27UQ |
Acer Predator X35 |
ASUS ROG Swift PG35VQ |
Acer Predator BFGD |
ASUS ROG Swift PG65 |
HP OMEN X 65 BFGD |
|
Panel | 27" IPS-type (AHVA) | 35" VA 1800R curve |
65" VA? | ||||
Resolution | 3840 × 2160 | 3440 × 1440 (21:9) | 3840 × 2160 | ||||
Pixel Density | 163 PPI | 103 PPI | 68 PPI | ||||
Max Refresh Rates | 144Hz 60Hz (HDMI) |
200Hz 60Hz (HDMI) |
120Hz 60Hz (HDMI) |
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Backlighting | FALD (384 zones) | FALD (512 zones) | FALD | ||||
Quantum Dot | Yes | ||||||
HDR Standard | HDR10 Support | ||||||
Color Gamut | sRGB DCI-P3 |
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Inputs | 2 × DisplayPort 1.4 1 × HDMI 2.0 |
DisplayPort 1.4 HDMI 2.0 |
DisplayPort 1.4 HDMI 2.0 Ethernet |
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Price | $1999 | TBA | TBA | ||||
Availability | Present | 2H 2018? |
Furthermore, Asus’ ROG Swift PG27UQ also had a rather insightful channel for updates on their ROG forums, so there's some insight into the panel-related firmware troubles they've been having.
How We Got Here: Modern Gaming Monitors and G-Sync HDR
One of the more interesting aspects about the PG27UQ is about its headlining features. The 3840 x 2160 ‘4K’ resolution and 144Hz refresh rate are very much in the mix, and so is the monitor being not just G-Sync but G-Sync HDR. Then there is the HDR aspect, with the IPS-type panel that has localized backlighting and a quantum dot film. G-Sync HDR means both a premium tier of HDR monitor, as well as the new generation of G-Sync that works with high dynamic range gaming.
Altogether, the explanation isn’t very succinct for gamers, especially compared to a non-HDR gaming monitor, and it has all to do with the vast amount of moving parts involved in consumer monitor features, something more thoroughly covered by Brett. For some context, recent display trends include
- Higher resolutions (e.g. 1440p, 4K, 8K)
- Higher refresh rates (e.g. 120Hz, 165Hz, 240Hz)
- Variable refresh rate (VRR) (e.g. G-Sync, FreeSync)
- Panel size, pixel density, curved and/or ultrawide formats
- Better panel technology (e.g. VA, IPS-type, OLED)
- Color bit depth
- Color compression (e.g. chroma subsampling)
- Other high dynamic range (HDR) relevant functions for better brightness/contrast ratios and color space coverage, such as local dimming/backlighting and quantum dot films
These features obviously overlap, and much of their recent developments are not so much ‘new’ as they are now ‘reasonably affordable’ to the broader public. For a professional class price, monitors for professional visualization have offered many of the same specifications. And most elements are ultimately limited by PC game support, even uncapped refresh rates and 4K+ resolutions. This is, of course, not including connection standards, design (i.e. bezels and thinness), or gaming monitor features (e.g. ULMB). All these bits, and more, are served up to consumers in a bevy of numbers and brands.
Why does all of this matter? All of these points are points of discussion with the Asus ROG Swift PG27UQ, and especially to G-Sync HDR at the heart of this display. Gaming monitors are moving beyond resolution and refresh rate in their feature sets, especially as games start to support HDR technologies (i.e. HDR10, Dolby Vision, FreeSync 2 tone-mapping). To implement those overlapping features, much more has to do with the panel rather than the VRR hardware/specification, which has become the de facto identifier of a modern gaming monitor. The goal is no longer summarized by ‘faster frames filled with more pixels’ and becomes more difficult to communicate, let alone market, to consumers. And this has much to do with where G-Sync (and VRR) started and what it is now aspiring to be.
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FreckledTrout - Tuesday, October 2, 2018 - link
AUO have stated it lands this fall so should be very soon. They made it sound like they will have a shipping monitor by the end of 2018 albeit who really knows but im sure its under 1 year away at this point.Can Google: "AUO Expects to Launch Mini LED Gaming Monitor in 2H18"
imaheadcase - Wednesday, October 3, 2018 - link
Don't keep hopes hope, remember this monitor in this very review was delayed 6+ monthsLolimaster - Tuesday, October 2, 2018 - link
384 zones is just CRAP, you only find that number of zones on low end cheapo TV's with FALD just o be a bit more "premium". For that price is should have 1000 AT LEAST.Seems we will need to wait for LCD with minileds to actually start seeing monitors with 5000+zones.
know of fence - Tuesday, October 2, 2018 - link
Consoles started to push that 4K / HDR nonsense and now the monopoly provides a monitor to match for the more money than sense crowd. The obscure but sensible strobing backlight / ULMB got sacrificed for the blasted buzzwords and Gsync. Is it because the panel is barely fast enough for Gsync or is it a general shift in direction, doubling down on proprietary G-stink and the ridiculously superfluous 4K native. Is it because with failing VR, high frame rates are off the table completely?Is there any mention on how 1920x1080 looks on that monitor (too bad), because the pixel density is decidedly useless and non standard. But scaled down to half it could be 81.5 ppi and this thing can actually be used to read text.
godrilla - Tuesday, October 2, 2018 - link
$1799 at micr1 fyi!godrilla - Tuesday, October 2, 2018 - link
Microcenter*Hectandan - Tuesday, October 2, 2018 - link
"the most desired and visible aspects of modern gaming monitors: ultra high resolution (4K)"No it's not. At least on Windows where UI scaling still sucks. At least on "slow" graphics card like 2080 Ti where 4K doesn't run 144fps. And 4K monitors can't do 1440p natively, so a huge deal breaker.
Zan Lynx - Wednesday, October 3, 2018 - link
If you had a graphics card that could always run 144 Hz then you would have no need for GSync.imaheadcase - Wednesday, October 3, 2018 - link
Why would you care about scaling for gaming? Besides, plenty of 3rd party apps to correct windows bullshit.Hectandan - Thursday, October 4, 2018 - link
No I don't care about scaling in games, but I do care about 144fps in games. Only possible in 4K with SLI 2080 Ti and good game SLI support. Plenty of games don't.Also plenty of 3rd party apps not correcting Windows bullshit, and I gain no extra working space if I do scale.
Simply too many downsides and too little benefit.