LG has introduced its new UltraGear trademark for gaming monitors, which are intended to complement its UltraWide and UltraFine-branded displays. Among LG's Ultra displays, the UltraGear LCDs will be specifically designed for gamers and will be equipped with features to match. The first two monitors in the new lineup will be the UltraGear 34GK950-series 34-inch curved displays, one with FreeSync 2 and one with G-Sync.

LG’s Nano-IPS Treatment Gets to Gaming Displays

Both UltraGear 34GK950-series monitors are based on LG’s 34-inch 3440×1440 resolution IPS panel, offering a 21:9 aspect ratio and 5 ms GtG response times. LG does not disclose curvature radius of the monitors, but considering their sizes and positioning, it is reasonable to expect something standard like 1800R or 1900R. Meanwhile, paired with LG's LED backlighting, the complete display can hit 400 nits of brightness and a 1000:1 contrast ratio.

The main thing about both UltraGear 34GK950-series monitors is LG’s backlighting featuring its Nano-IPS technology, which LG yet has to explain in detail. As the name implies, the tech relies on nanoparticles applied to the screen’s LED backlighting to absorb excess light wavelengths and improve intensity, purity, as well as the accuracy of the on-screen colors. Fine-tuning spectral output of backlighting enables LG to improve color reproduction and the company claims that both LCDs can display 1.07 billion colors while covering 98% of the DCI-P3 color gamut (which is a better result than that of LG’s professional-graded 31MU97-B, at least on paper).

In theory, adjusting backlighting spectral output should also improve contrast ratio: however the UltraGear 34GK950-series displays both are rated for 1000:1, which in normal for IPS-type displays. Meanwhile, both monitors carry VESA’s DisplayHDR 400 badge, which mandates rather light requirements for both HDR brightness and blacks/contrast ratio. By contrast, LG’s ‘non-gaming’ 32UK950 monitor featuring a Nano IPS backlighting announced last year features a 1300:1 contrast ratio and is DisplayHDR 600-certified, which means that it can hit a tunnel maximum limit of 0.1 nits max.

G-Sync at 120 Hz or FreeSync 2 at 144 Hz?

Moving on to the key difference between the two UltraGear displays: the UltraGear 34GK950G-B supports NVIDIA’s G-Sync dynamic refresh rate technology, whereas the UltraGear 34GK950F-B features AMD’s FreeSync 2. 

The UltraGear 34GK950G-B (G-Sync model) supports a native refresh rate of 100 Hz and can be overclocked to 120 Hz. It is unclear whether LG had to use a panel with such a refresh rate because it was compatible with NVIDIA’s G-Sync scaler, or it is a limitation introduced by the combination of the panel and the scaler. LG does not disclose the range of variable refresh rate.

The LG 34GK950-Series Displays
  34GK950G-B 34GK950F-B
Panel 34" IPS
Native Resolution 3440 × 1440
Refresh Rate Native: 100 Hz
Overclocked: 120 Hz
144 Hz
Dynamic Refresh Rate Technology NVIDIA G-Sync AMD FreeSync 2
Range ? ?
Response Time 4 ms (gray-to-gray) 5 ms (gray-to-gray)
Brightness 400 cd/m²
Contrast 1000:1
Color Gamut 125% sRGB
98% DCI-P3
Viewing Angles 178°/178° horizontal/vertical
Curvature ? ?
Inputs 1 × DisplayPort 1.2
1 × HDMI 2.0
1 × DisplayPort 1.2
2 × HDMI 2.0
USB Hub 3 × USB 3.0 Type-A 2 × USB 3.0 Type-A
Audio 1 × 3.5-mm audio jack for headphones
1 × 3.5-mm audio jack for input
Proprietary Enhancements - -
Stand Height 110 mm
Tilt + +
Swivel + +
Power Consumption Idle  0.3~0.5 W
Typical 95 W
Maximum 140 W

By contrast, the UltraGear 34GK950F-B (the FreeSync model) supports a native refresh rate of 144 Hz, though FreeSync range is also unknown here. Besides a higher refresh rate, the 34GK950F-B is FreeSync 2 certified, which means that it supports Low Framerate Compensation, and select applications can tone map directly to this monitor's native dynamic range, reducing input lag and improving quality.

Gaming Specials

Since LG’s UltraGear 34GK950-series displays are aimed at gamers, the company has equipped them with a number of gaming-related features.

First up, both monitors are outfitted with techniques to reduce motion blur in fast-paced gaming actions in a bid to make them look sharper. LG does not say whether it uses NVIDIA’s ULMB method for the UltraGear 34GK950G-B and something similar for the UltraGear 34GK950F-B, but this scenario looks quite likely. ULMB inserts a black image between each video frame to reduce time each frame is displayed, therefore making everything look sharper. A number of display makers (ASUS, Acer, BenQ, etc.) have introduced a similar technology for AMD FreeSync-supporting LCDs, so LG could do something similar as well. In any case, both monitors advertise “1 ms motion blur reduction” feature.

Next up is LG’s proprietary Dynamic Action Sync (DAS) technology that reduces input lag by eliminating certain internal processing of the display. A number of other makers of gaming displays have introduced their input lag reducing techniques, so it is natural that LG wanted to add the feature to its UltraGear displays.

In addition, just like previous-gen gaming LCDs from LG, the new monitors support brightness presets for FPS and RTS games as well as the Crosshair feature. The only difference here is that the UltraGear 34GK950G-B features three presets for FPS and RTS genres, whereas the UltraGear 34GK950F-B supports the so-called Black Stabilizer technology that adjusts brightness in dark scenes. LG does not explain whether the Black Stabilizer simply ups brightness when it detects a dark scene, or uses a more sophisticated technique, but the point is that owners of the UltraGear 34GK950F-B will not get lost in dark tunnels of Doom or Metro 2033.

Same Chassis, Same Look, But There Are Differences

LG’s UltraGear 34GK950G-B and UltraGear 34GK950F-B monitors use the same chassis that features very thin borders on all sides and a stand that can adjust tilt, height, and swivel.

On the connectivity side of things, the monitors have DisplayPort and HDMI inputs (two HDMI inputs in case of the 34GK950F-B), a dual/triple-port UBS 3.0 hub, an audio input, and a headphone output.

The key difference between the G-Sync and FreeSync-supporting UltraGear 34GK950-series displays is that the G-Sync model has Sphere Lighting — a ring of RGB LEDs with six color settings — on the back. By contrast, the FreeSync model has red inlays on the back to emphasize its gaming nature, a method used by a variety of hardware manufacturers.

Pricing and Availability

LG does not disclose availability timeframe for its UltraGear 34GK950-series monitors; for the moment it's only saying that they are “coming soon”, which is a very flexible definition that may equally mean by holiday season 2018 or sometimes post-CES 2019. As for pricing, LG’s non-gaming UltraWide 34UC98-W featuring a WQHD resolution and a 60/75 Hz refresh rate used to cost $1000 (it is currently available for $800). Keeping in mind more advanced panels and higher refresh rates of the UltraGear 34GK950-series, we are definitely talking about prices that are north from the previous series.

Related Reading

Source: LG

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  • Lolimaster - Monday, September 10, 2018 - link

    Everything on this monitor is just worthless when the panel is an IPS 400nits just for you to watch an even lighter grey when you want to display "black".

    nothing else
  • C@mM! - Tuesday, September 11, 2018 - link

    Do remember this is a gaming line, and VA panels are renowned for smearing. ULMB can clear this up, but without 1000 nit panels, the hit to brightness is usually too much for most.
  • Valantar - Tuesday, September 11, 2018 - link

    OLED is garbage for PC use, entirely unsuited to static UI elements. Burn-in would significantly shorten the lifespan of that monitor, regardless of any steps taken to alleviate it. I agree that the superior contrast of VA panels would be better, but VA panels have issues of their own. It'd need to be a _really_ good VA panel.
  • R3MF - Tuesday, September 11, 2018 - link

    I'm pretty sure the F has displayport 1.4, not 1.2 like the g-sync model...?
  • Patongo - Tuesday, September 11, 2018 - link

    Pretty sure it's 1.4 as 144hz would exceed the DP 1.2 bandwidth
  • u.of.ipod - Tuesday, September 11, 2018 - link

    I agree, the FreeSync version is DP1.4
  • a5cent - Tuesday, September 11, 2018 - link

    Yes. The spec sheet provided in the article is incorrect.

    @Anton Shilov likely received junk info from LG, who so far have been unable to privide accurate specs for this product.

    G = DP1.2 G-SYNC
    F = DP1.4 FreeSync 2

    The F and G versions both use the same LM340UW5 panel, with a *native* 144Hz refresh rate. However, the G version uses nVidia's DP1.2 G-SYNC module, which bottlenecks it to 120Hz.

    Unfortunately, for nVidia's (so called premium) DP1.2 G-SYNC module, at 3440*1440, the nominally supported refresh rate is 100 Hz. Achieving 120 Hz required an OC.

    In summary, neither the F or G version overclock the panel. The G version only overclocks the G-SYNC module.

    The lack of DP1.4 also means the G version can't support HDR and will not be DisplayHDR 400 rated like the F version.

    The G version could have been the F's equal, if nVidia had engineered a decent DP1.4 G-SYNC HDR module that deserved to be called "premium (rather than the overpriced, actively cooled FPGA crap they have now).
  • Drazick - Tuesday, September 11, 2018 - link

    Give us 32" with 2560x1600 (16:10) resolution.
    Can we get that LG / Dell?
  • Valantar - Tuesday, September 11, 2018 - link

    >30" below 4K resolution is likely not seeing much development these days.
  • nerd1 - Tuesday, September 11, 2018 - link

    16:10 panel is DEAD. just get 34" 4K display instead.

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