Dell Rolls Out 32-Inch QHD Curved Gaming Monitor (S3220DGF): Up To 165Hz with FreeSync 2by Anton Shilov on August 23, 2019 11:00 AM EST
Having launched a revamped version of its flagship Alienware 34-inch curved gaming display, Dell has also put together something similar for the broader mid-range gaming market. Dell new 32-inch QHD Curved Gaming Monitor is slightly smaller overall, but it offers variable refresh support via FreeSync 2 of up to 165 Hz, along with support for HDR content.
Like many other FreeSync 2-enabled displays, the 32-inch monitor (model S3220DGF) uses a 31.5-inch curved VA panel featuring a 2560×1440 resolution, 400 nits brightness (typical), a 3000:1 contrast ratio, 178°/178° viewing angles, a 4 ms GtG response time, and a 165 Hz maximum refresh rate. In fact, Dell’s 32-inch Curved Gaming Monitor is one of the industry’s first FreeSync 2-enabled LCDs of this size and curvature, an important distinction since FreeSync sets requirements for panel quality and HDR support. As for the variable refresh range, it is rather wide: from 48 Hz to 144/165 Hz depending on the connection.
The 32-inch monitor can display 1.07 billion of colors and can reproduce 92.4% of the DCI-P3 color gamut, 99.7% of the sRGB color gamut, and 89.2% of the CIE 1931 gamut. It also carries the DisplayHDR 400 badge, so while it's only marginally an HDR monitor, it does support at least HDR10 transport as well as some kind of local dimming for added contrasts.
Being a gaming display, the S3220DGF supports a number of features aimed at the target audience, including an on-screen timer, frame rate counter, and what Dell calls a "dark stabilizer" to provide better visuals in dark scenes in games.
As for connectivity, the monitor is equipped with one DisplayPort 1.2 input, two HDMI ports, a triple-port USB 3.0 hub, and two 3.5-mm audio jacks. Meanwhile, the S3220DGF features an adjustable stand with built-in cable management slots.
|The Dell 32 Curved Gaming Display|
|Native Resolution||2560 × 1440|
|Maximum Refresh Rate||165 Hz|
|Response Time||4 ms GtG|
|Brightness||400 cd/m² (typical)|
|Viewing Angles||178°/178° horizontal/vertical|
|Color Gamut||99.7% sRGB/BT.709
89.2% CIE 1931
|Dynamic Refresh Rate Tech||AMD FreeSync 2
48 - 165 Hz over DP
48 - 144 Hz over HDMI
|Pixel Pitch||0.2767 mm²|
|Pixel Density||91.79 PPI|
|Inputs||1 × DisplayPort 1.2
2 × HDMI 2.0
|Audio||3.5 mm output
3.5 mm input
|USB Hub||2 × USB 3.0 Type-A connectors
1 × USB 3.0 Type-C input
|Stand Adjustments||Height: ±150 mm
Tilt: -5˚ - 21˚
Swivel: -30˚ - 30˚
The Dell 32 Curved Gaming Display (S3220DGF) will be available starting from August 28 and will carry a price tag of $599.99, which, it goes without saying, is considerably less than the price of the Alienware 34.
- Dell Reveals Alienware 34 Curved Monitor: WQHD IPS with 120Hz G-Sync
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- JapanNext Launches 35-Inch "UWHD" Curved LCD: AMVA & 200Hz Refresh w/FreeSync
- ASUS Launches ROG Swift PG27VQ: Curved 27-inch LCD with 165 Hz G-Sync & RGB Lighting
- Acer Launches Predator XN253QX Monitor with 240 Hz & 0.4 ms G2G Response Time
- AOC’s Agon Monitors with 0.5ms Response Time & 240 Hz Refresh Now Available
- IO Data Launches GigaCrysta 24-inch 1080p Monitors at 240 Hz with HDR10 Support
- Smooth As 240 Hz Butter: LG's 27GK750F-B, a 27-inch eSports Monitor with FreeSync, Launched for $550
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imaheadcase - Friday, August 23, 2019 - linkThat price is actually pretty nice on specs and price. Dell runs lots of coupon deals to on new and older monitors so maybe make it even cheaper, esp during holiday.
I like that it not super flashy "gamerfied" as well. I might pick one up.
Man i wish IPS monitors could do those refresh rates at this price though. One day, one day.
Sttm - Friday, August 23, 2019 - linkWhy are curved 16:9 monitors a thing? Its not so wide you need to pull the edges in. Just stop it.
seamonkey79 - Friday, August 23, 2019 - linkEh - I had to replace my Samsung POS32HG monitor that (on paper) shares a lot of specs with this, moved to a 27" flat screen, and I agree with the 27". I don't want/need the curve on that. For a 32", it's just wide enough that having the curve bring the edges in that I can sit a bit closer without needing to do any head movements in shooters. It's nice.
quiksilvr - Friday, August 23, 2019 - linkThis is mainly done for reducing eye strain. Considering its a large 32" screen it makes sense to curve it since this is designed for gamers who will absolutely be sitting less than 1.8 meters from this beast.
Beaver M. - Tuesday, August 27, 2019 - linkI am using a 32" for gaming. Not curved. No problems.
I dont understand the logic in a 32" curved panel. 16:9 at that. It would be annoying to me.
darkchazz - Friday, August 23, 2019 - linkDue to poor VA viewing angles, Samsung is producing these curved panels in order to mitigate that.
If it were flat (i.e. LG 32GK850), you can notice the edges of the screen having washed out colors compared to the center when sitting in front of the screen.
AshlayW - Wednesday, August 28, 2019 - linkWhy are curved 16:9 monitors not a thing? Just because you don't like it doesn't mean it can't be a thing. Jeeze people have to complain about literally everything ~ Besides as someone else said, it helps with VA and viewing angles.
I have a curved 1920x1080p 144 Hz VA monitor and it's great.
shawnj - Thursday, August 29, 2019 - linkI appreciate every ones comment on "Why". This is exactly why I read the comments, to learn from your collective experience and opinions.
twtech - Friday, August 30, 2019 - linkWhen I was thinking about curved monitors before they became available, one of the things I was hoping for was that games would also support radial projection to go along with it. Radial projection that matches the screen curve would be more expensive than flat projection performance-wise, but should be possible with modern programmable graphics cards, and could reduce the distortion you see near the edges of the screen.
twtech - Tuesday, November 5, 2019 - linkWhat I'd really like to see is game developers start offering options for curved screens. Even if it's just an extra shader tacked on at the end, have the ability to do a curved projection for curved screens and especially triple-monitor curved screen setups. A flat projection distorts heavily near the edges with ultrawide FOVs.