I scanned some Xperia Play user feedback posts (which aren't hard to find by this point, since the handset has been available for sale for several months) in the process of doing my evaluation. In some cases, the gaming phone owners were critical of either (or both) the materials used to assemble the handset or their put-together fit. Frankly, I don't see what the big fuss is about, though I realize that other folks with other feature set priorities might come to other conclusions. Glossy black may not be everyone's cup of tea, but I personally don't think it's at all bad looking, although I admit that it more quickly collects visible fingerprints than do other color schemes (as well as being highly reflective, as you may have noticed from some of the earlier product shots I took).

Yes, the silver trim is plastic, not metal, but the materials choice not only trimmed the handset's weight but also reduced its manufacturing cost (therefore price tag) and minimized the potential for interference-induced antenna sensitivity degradation. Had Sony Ericsson put a glass back on the Xperia Play, the reviewers would have grumbled that the company had made an Apple iPhone 4-like non-ruggedness mistake. And maybe it's just me, but the very first thing I do when I get a new handset is to buy a 'gel' case for it, thereby protecting it from scratches caused by keys and change in pockets, inadvertent drops, and other day-to-day usage issues. If you're not a fan of plastic assemblies, the Xperia Play may feel 'cheap' to you, but after you consider the expense, heft and other downsides of alternative materials, you might have at least a partial change of heart.

The Android four-button suite (Home, Menu, Back and Search) at the bottom of the front panel is comprised of actual physical buttons, versus being capacitive touch-implemented. They're a bit 'mushy', as are the volume toggle and power button, but perfectly adequate and preferable to the virtual button suite found on my Nexus One and other Android phones. And yes, they're in a different order than with other Android handsets, but Sony Ericsson can't be uniquely faulted for this discrepancy; Google clearly hasn't made rigid mandates in this regard, judging from the diversity of combinations found in the Android Army.

One physical button that I missed on the Xperia Play is a camera shutter, which the Nexus One implements via its trackball. With the 'stock' Xperia Play, you can only trip the shutter via the on-screen virtual 'button' icon. Enthusiast efforts have transformed the R1 'flipper' gaming button into an alternative shutter; head to the XDA Developers site for more information. Hardware upsides include integrated 'stereo' audio playback (with sound coming from between the two slider layers; the two speakers aren't visible), as well as the ability to access both the SIM and microSD slots without needing to remove the battery.

About that 'flipper'...I'll discuss the gaming-centric control set soon, but the means by which you access the bulk of it (located on the slider's lower layer) is by sliding the Xperia Play's screen up, an action which also automatically launches the Xperia Play application.

While, as noted above, Anand found the slider mechanism to be 'loose', I was quite content with it. It seemed solid, and I was confident that it would remain so through iterative use over time. I could also easily manipulate it with only a single hand; once you get the screen ~halfway through its full travel, it takes over and completes the desired open or close operation all by itself. Anand's fondled far more phones than I, so I'm inclined to defer to his comparative critique, but from an absolute standpoint I found the Xperia Play's slider to be functionally sufficient. With that said, I'll concede at least one of Anand's points; the slider design wasn't as rigid when closed as is a single-element handset...but I've yet to find a slider that can meet that particular design challenge.

Form Factor Cellular Reception And Data Performance
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  • The0ne - Tuesday, August 9, 2011 - link

    One of my duty as an Engineer is to write for others be it technical people or non technical; I write a lot to be honest. But I do spend quite a bit of time choosing and modifying any graphics (charts included) to ensure they are essential in any document. Randomly using graphics is generally not a very good idea. The only reason I know of is to cater to people who love to have tons of graphic and who love to stare at them all day long. Thankfully, I don't care much about these type of people until they pay me or the company to do so, I guess :) hahaha

    I'll take an Anandtech review over any Dailytech "news" article. Now, those are just poorly written, especially by Jason Mick who seem to think the audience is a bunch of kids and resort to the numbering type news reporting.
  • Anand Lal Shimpi - Monday, August 8, 2011 - link

    Let's try this again :)

    Take care,
    Anand
  • vshah - Tuesday, August 9, 2011 - link

    Are you confusing the two? you mention it has 512mb of RAM, and that when that drops, the phone complains about free space being low. I think you meant ROM, as android will almost never complain about RAM, it will just kill stuff in the background to free up more.
  • vshah - Tuesday, August 9, 2011 - link

    also, the large game installs would go to the 1 gig of flash storage, not the 512mb of RAM
  • bdipert - Tuesday, August 9, 2011 - link

    Great point, vshah, I did indeed intermingle RAM and ROM (aka local flash memory storage) observations. I'll go update the writeup now. Thank you!
  • snajk - Tuesday, August 9, 2011 - link

    I'll probably get one of these, not for the branded games but for using emulators. My current android works ok at this, but the controls are a pain to use even though I have a phone with a "D-pad". Why settle for a few old ps1 titles when you have all the old nes/snes/genesis/neogeo/mame games to choose from?
  • eallan - Tuesday, August 9, 2011 - link

    My main device is a GS2, but i also have one of these.

    They are absolutely perfect for emulation.

    So many super nintendo games, genesis games, even PSX games and N64. I'm pretty sure thats the best use of this phone.

    The dpad and buttons are truly excellent.
  • BaCh - Tuesday, August 9, 2011 - link

    Dear Mr. Anand, you should have spared a few words for its exceptional audio quality, as testified by both Gsmarena and Phonearena.
  • PC_Jones - Tuesday, August 9, 2011 - link

    The main reason for me getting a Play was so I wouldn't have to tote around a Wiimote if I ever wanted to play any SNES games on my phone with any accuracy. I'm surprised that the use of emulators wasn't discussed more in this article.
  • The0ne - Tuesday, August 9, 2011 - link

    I'm a retrogamer by heart. The problem with emulation is that most people don't own the games/roms they are using. I'm sorry, this is just the sad case. Retrogamers like myself, and even more hardcore, have games that we do own and setups to be able to play them with nostalgia.

    And while I would love to see a discussion about emulation on any platform it quickly becomes more of a "pirated" scene than anything. I collect classic games, it's sad for me to see people pirating them because they can.

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