Features and Functionality

Galaxy Gear runs a pretty basic touch driven interface – there’s a left to right menu with different options, and a main view with the watchface you’ve selected. Dragging down from the top of the display works like pressing back in Android, and gets you back to the watchface if you keep pressing it, and to the camera after the watchface.

Dragging up from the watchface gets you to the dialer to originate a call. Left and right gets through menus for logs, contacts, notifications, S-Voice, voice memo, gallery, media playback control, pedometer, settings, and apps.

Double tapping with two fingers brings up controls for volume and brightness, and the status of the battery and bluetooth. Long pressing with two fingers gets you to the multitasking interface which is straight out of what you get in Android 4.2.

 

Gear is a watch unlike any other, and by unlike any other I mean it doesn’t show the watchface all the time. Rather, Gear only lights up the display and shows you your currently selected watchface (there are a few first party ones and a few more available through the Samsung market as downloads) upon activation either by pressing the power button or by bringing the watch up to face you. When it hasn’t detected that it’s in a face-up state, the display is off, and there’s a timeout period selectable in the menu under display between 7 seconds and 5 minutes.

 

Gear uses the onboard gyro and accelerometer to detect when you’ve moved it to a face-up viewing position, and then hopefully lights up the display. In practice I find this disconcerting – often I want to just quickly glance at the time, but obviously Gear doesn’t have the watchface lit up all the time, so you have to move it to an over exaggerated bent-elbow, face up position, and then the display comes on. In addition I find that when I do this gesture, about 10 percent of the time the display doesn’t come on, and I’m left staring at a blank display. I’ve gotten used to the Pebble’s backlight activation gesture which consists of a turning wrist flick motion, and would prefer that on Gear. Instead the activation gesture for Gear isn’t really clear and doesn’t always work.

I guess what I find most confusing is how the display is AMOLED, yet there’s no persistent clock. Persistent clocks a layer above the lock screen seem almost ubiquitous in the smartphone space, so it’s really puzzling to get a watch where this kind of behavior would seem requisite, and not get a persistent watchface.

The call interface gives you a simple list of contacts which come down from the attached phone, or you can dial directly. Gear then works like any other bluetooth headset, and you can obviously swap between the Note 3 and gear for calls. In practice calling from the Gear is a bit of a weird experience – the speaker is at the bottom, but the microphones are up top, and you’re essentially always in speakerphone mode. The natural thing to do seems to be to bend your elbow and talk directly into the wrist, but Gear also seems to work held in other positions pretty well.

Call quality on the Gear is decent – it’s a bit hard to hear things sometimes because you’re always on speakerphone, but it’s passable. On the far end I was told calls sounded fine, I called from inside a car and on a busy street in New York City without much issue. I also ran a noise rejection test in front of a babble distractor track using the normal setup I use for testing handsets, and overall the two microphone system inside Gear did a pretty good job.

Gear also surfaces notifications from the attached handset, including SMS. What’s nice about the Gear versus my experiences on Pebble is that there’s the ability to reply from the watch via speech to text through S-Voice. The accuracy varies like you’d expect for a voice to speech engine, and confirming each message and waiting for the engine to give you responses takes a while, but it’s definitely less frustrating than being able to see an SMS but not be able to do anything about it like Pebble sometimes is.

S-Voice is also in the interface as one of the featured services, and has a subset of functionality. Since there's no keyboard, S-Voice is pretty much the only way to enter text, but you can send messages through it if you're patient enough.

There’s a voice memo recorder which is pretty self explanatory, and gallery for looking at photos and video recorded using the camera. The gallery also does double duty for managing photos, which you have to explicitly transfer over to the attached phone to do stuff with.

Media controller basically gives you playback controls for the attached phone. I find myself wishing that Gear had its own headphone jack so you could use it to listen to music and not need a phone, but that’d probably add dramatically to Gear’s size.

Pedometer is also in that main menu, and gives a step count, distance, and burned kcal estimation based on your height and weight which you set at first launch. This data can also get sent over to S-Health.

Next is the settings menu which is like a simplified Android settings app and contains controls over the watch face, sounds, volume, display, battery, bluetooth, a privacy lock option, reset, and info menu.

Last but not least is Apps, which really is like the launcher for this interface, everything in here is essentially an Android application. Through apps is how you can get to third party applications added from the smartphone companion application, and to things like timer and stopwatch which thankfully the Gear has.

The first party apps on the Gear work and cover the bases, but there’s definitely a lot of Android that doesn’t seem at home on a watch, like popup dialogs that have text you have to scroll through, or oversized buttons. From a design perspective I wish that the supplied watchfaces were a bit more imaginative and varied, as most boil down to the same clock font face and some information below it (next appointment, weather, pedometer steps, shortcuts).

The companion app lets you install applications onto Gear, and there’s already a small number of them in Samsung’s market which work with their full size equivalents on the host device. For example, Snapchat on Gear interfaces transparently with the full size app on the host device. Gear manager also lets you switch through the watch faces on the device and, well, manage the device.

 

The reality is that the bulk of Gear really is just a custom Android interface with a bunch of home screens, and the rest of the interface consists of Android applications. It doesn’t take much digging to figure that out – the build number in About, the debugging menu under Info (which enables ADB and unknown source installation), and my favorite, the open source licenses page which tells you to pull a file over adb to see the licenses.

Interestingly enough it’s trivially easy to sideload any APK you want to the Gear just usig ADB after you’ve ticked debug. I present to you, CPU-Z and a few other benchmarks (presented in jest, of course) running on a watch. This now completes my benchmark circle, I’ve now run benchmarks successfully on a car (Tesla Model S and Parrot Asteroid Smart) and watch (Galaxy Gear).

 

 

 
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  • Gorgenapper - Friday, October 4, 2013 - link

    Can you boil it down for the rest of us dumb dumbs.
  • Netscorer - Monday, October 7, 2013 - link

    Very interesting piece of information in history of design patents. But the problem many see in the Apple wars was not that they used design patents to protect their products in the first place, but how they used them. When you design something unique, that design should be protected, no doubt. But when you design a squarish blob with rounded corners and claim it to be unique, that's the problem. Companies have other means of distinguishing their products when using mundane form and design patterns. It's called logo. Company logo is always unique, protected by multiple laws and is easy way to distinguish one product from another. You don't see Drink manufacturers, for example, squabbling about bottle shapes in general. yes, there are some unique bottle shapes, but 99% of all bottles look the same. What distinguishes them one from the other, of course is branding, i.e. using color palette and logo to provide quick identification and association with consumers. Apple, just by the fact of being first to market, decided, basically, to patent generic bottle of smartphone shapes. Then it tried to SELECTIVELY sue other vendors who obviously stepped into the same common sense design decision.
  • digitalgriffin - Monday, October 7, 2013 - link

    Patents also can't be frivolous or vague, and have in some way be unique and not common sense.

    Navigating apps through gestures is nothing new or unique. Finger gestures control have been around for years ever since the digitizing tablet was invented. Saying a left swipe to bounce back it about as patentable as me saying me scratching my ass is trademark motion.
  • LostViking - Friday, October 11, 2013 - link

    Everyone understands that these patents are great for big, powerful companies. Some of us just feel the user is more important.

    And before you say it, I don't believe that it would be impossible to make money selling phones in a world where you couldn't patent design.
  • 1ndian - Tuesday, October 1, 2013 - link

    So, who did Samsung copy in SSD, Memory, Laptops, Home Appliances, TV, Medical Equipments, Displays, Cameras, Ship building, etc.? Let's go back and say Apple copied GUI from XEROX. They do make some good products and some crappy products. But please don't talk like everything started with iPhone or Apple
  • fri2219 - Tuesday, October 1, 2013 - link

    GE, Toshiba, Intel, Fujitsu, Matsushita, Toshiba, Sharp, Siemens, Bell Labs, and just about anyone else they thought could make them a buck. Samsung has a sordid history of sleaze, including but not limited to, repeated convictions for bribery, price fixing, astroturfing, and Tax Evasion.

    If that's too much history for the tldr in you, just look at how many IP theft suits aside from Apple Samsung is facing at the present.
  • BC2009 - Tuesday, October 1, 2013 - link

    Dyson vacuums were just copied by Samsung too.
  • chrnochime - Tuesday, October 1, 2013 - link

    Lack of research FTW!!
  • cyberguyz - Wednesday, October 2, 2013 - link

    You mean after Apple COPIES their watch don't you?
  • Tech lover12345 - Thursday, October 3, 2013 - link

    I've stood in line for the iPhone , 3G, 3GS, 4, 4s, and ordered the iPhone 5. I just got the note 3 and it can do things I didn't know was possible. The note 3 makes my iPhone 5 seem like a Motorola razor flip phone. Apple has really fallen way way behind. All of these years I though Apple was the best, and all the arguments I've had with people that Apple was better. Apple Is a good phone for text and music and making phone calls and that is about it bite the note 3 can do way way more. It's not even fair to call the iPhone a smart phone compared to the note. But I must say, if you don't know how to use a computer, stick with the iPhone. The note 3 is too advance for people who are not into tech. If you buy it, you will hate it. I would not get my mom a note 3 and that is why she is using an iPhone, it's simple with minimum features.

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