TripleHead2Go: The Latest External Multi-Display Upgrade from Matrox
by Josh Venning on July 31, 2006 12:05 AM EST- Posted in
- GPUs
Final Words
For any gamer, the thought of a box like the TripleHead2Go most likely brings first to mind what it would be like playing your favorite game with the additional screens on each side, and a widescreen resolution which stretches out into your peripheral vision. This type of display setup seems better suited for simulation games, particularly flight-sims, where the breaks between monitors would be less noticeable. However, the TripleHead2Go solves the DualHead2Go's problem of having a break in the middle of the screen due to the two displays being side by side, making wide-screen first person shooters more feasible.
The idea of being a sniper for instance in Battlefield 2, and having the wider field of view that a resolution like 3840x1024 provides would potentially give you an edge over those players that don't, being able to see enemies who might try to sneak up on you from the side. However, the breaks on each side can still be quite bothersome in fast paced first-person games where having a clear field of view is important. In games like Age of Empires 3, the extra view can potentially make a difference when managing units, allowing you to select and control very large numbers of units more easily than before. Simulation games like Microsoft Flight Simulator seem to be best suited for a three-monitor display, and with a powerful graphics card and/or SLI setup the view can be breathtaking.
These are just a few examples, and there are other types of games or 3D applications that can also benefit from the extra displays, but we still find the breaks between monitors too much of a distraction to make it worthwhile with most games. There is one slight problem, however: not all games are supported by Matrox's SGU application right now, and some games may never see support. For example, while we listed Battlefield 2 above, it is at present a hypothetical example, as it is not currently supported. You can try to force the proper resolution, but you will not get the correct field of view. There are at present 120 game titles officially supported, and presumably more will be added, but there are certainly going to be titles that never receive support. Anyone familiar with widescreen gaming will probably already recognize this fact, but proper TH2G resolution support in games is going to be even less common.
Of course, the TripleHead2Go isn't just for gaming. For those with laptops in office situations, the added desktop space is good for running multiple applications, or large media editing programs, and could theoretically boost productivity. However, how much your productivity will skyrocket over what you could normally accomplish on a single display is subjective, and this is where the price tag will determine for each individual if it's right for him or her. Being able to have the extra desktop space that the TripleHead2Go provides might be very practical, but any PC user can get extra desktop space by adding another GPU for less than the cost of a TripleHead2Go. This is why it seems that the TripleHead2Go is a fairly specialized piece of hardware that won't be practical for the average PC owner.
As with the DualHead2Go, the TripleHead2Go does exactly what it claims to do without any problems, and we were able to install and set up the drivers fairly easily. While the 3D gaming is much improved with the device, we would still prefer not to be limited to analog and have a dual-link DVI version of the TripleHead2Go. The fact that at the maximum resolution only a refresh rate of 60hz is supported is unfavorable to some, but is understandable given the limitations of this device.
As we mentioned in the introduction, the TripleHead2Go can be bought for about $270 at the time of this writing ($250 if you are a student). This is no small amount of money, considering this device requires a computer with a graphics card and three monitors to be of any use. On top of this, because the resolutions it can achieve are so large, a powerful graphics card for your system would be preferable. The cost of the device, graphics card, as well as the extra monitors would be pretty staggering, so those with extra monitors or a powerful graphics card would be much more likely to consider this than someone looking to make a triple-display system from scratch. Regardless of this, Matrox has provided the first realistic device to allow a triple-display setup, and is no doubt counting on the fact that there are those willing to get a setup like this by any means.
To sum up, the TripleHead2Go is a good quality, albeit expensive, device for setting up a triple display system without much trouble at all. While it's really the only way to get the type of "surround graphics" that it claims, we see this as more of a novelty item than a practical one for most users. The kinds of users who would really benefit the most from this are die-hard gamers (preferably simulation type games), and laptop owners who really want to impress people with their three screen presentations. Other users would be better off upgrading their monitor(s) to widescreen LCDs, or using a big-screen TV for a display, and those (desktop users) needing extra desktop space across multiple monitors can already get that sort of feature by purchasing a second graphics card with dual DVI connections. The TripleHead2Go's negative aspects like high performance requirements for gaming at high resolutions and compatibility issues (with ATI hardware) might ultimately be overshadowed by the positives, but the bottom line is the Matrox TripleHead2Go is a piece of hardware that, in spite of what it achieves, isn't worth the high price for most people.
For any gamer, the thought of a box like the TripleHead2Go most likely brings first to mind what it would be like playing your favorite game with the additional screens on each side, and a widescreen resolution which stretches out into your peripheral vision. This type of display setup seems better suited for simulation games, particularly flight-sims, where the breaks between monitors would be less noticeable. However, the TripleHead2Go solves the DualHead2Go's problem of having a break in the middle of the screen due to the two displays being side by side, making wide-screen first person shooters more feasible.
The idea of being a sniper for instance in Battlefield 2, and having the wider field of view that a resolution like 3840x1024 provides would potentially give you an edge over those players that don't, being able to see enemies who might try to sneak up on you from the side. However, the breaks on each side can still be quite bothersome in fast paced first-person games where having a clear field of view is important. In games like Age of Empires 3, the extra view can potentially make a difference when managing units, allowing you to select and control very large numbers of units more easily than before. Simulation games like Microsoft Flight Simulator seem to be best suited for a three-monitor display, and with a powerful graphics card and/or SLI setup the view can be breathtaking.
These are just a few examples, and there are other types of games or 3D applications that can also benefit from the extra displays, but we still find the breaks between monitors too much of a distraction to make it worthwhile with most games. There is one slight problem, however: not all games are supported by Matrox's SGU application right now, and some games may never see support. For example, while we listed Battlefield 2 above, it is at present a hypothetical example, as it is not currently supported. You can try to force the proper resolution, but you will not get the correct field of view. There are at present 120 game titles officially supported, and presumably more will be added, but there are certainly going to be titles that never receive support. Anyone familiar with widescreen gaming will probably already recognize this fact, but proper TH2G resolution support in games is going to be even less common.
Of course, the TripleHead2Go isn't just for gaming. For those with laptops in office situations, the added desktop space is good for running multiple applications, or large media editing programs, and could theoretically boost productivity. However, how much your productivity will skyrocket over what you could normally accomplish on a single display is subjective, and this is where the price tag will determine for each individual if it's right for him or her. Being able to have the extra desktop space that the TripleHead2Go provides might be very practical, but any PC user can get extra desktop space by adding another GPU for less than the cost of a TripleHead2Go. This is why it seems that the TripleHead2Go is a fairly specialized piece of hardware that won't be practical for the average PC owner.
As with the DualHead2Go, the TripleHead2Go does exactly what it claims to do without any problems, and we were able to install and set up the drivers fairly easily. While the 3D gaming is much improved with the device, we would still prefer not to be limited to analog and have a dual-link DVI version of the TripleHead2Go. The fact that at the maximum resolution only a refresh rate of 60hz is supported is unfavorable to some, but is understandable given the limitations of this device.
As we mentioned in the introduction, the TripleHead2Go can be bought for about $270 at the time of this writing ($250 if you are a student). This is no small amount of money, considering this device requires a computer with a graphics card and three monitors to be of any use. On top of this, because the resolutions it can achieve are so large, a powerful graphics card for your system would be preferable. The cost of the device, graphics card, as well as the extra monitors would be pretty staggering, so those with extra monitors or a powerful graphics card would be much more likely to consider this than someone looking to make a triple-display system from scratch. Regardless of this, Matrox has provided the first realistic device to allow a triple-display setup, and is no doubt counting on the fact that there are those willing to get a setup like this by any means.
To sum up, the TripleHead2Go is a good quality, albeit expensive, device for setting up a triple display system without much trouble at all. While it's really the only way to get the type of "surround graphics" that it claims, we see this as more of a novelty item than a practical one for most users. The kinds of users who would really benefit the most from this are die-hard gamers (preferably simulation type games), and laptop owners who really want to impress people with their three screen presentations. Other users would be better off upgrading their monitor(s) to widescreen LCDs, or using a big-screen TV for a display, and those (desktop users) needing extra desktop space across multiple monitors can already get that sort of feature by purchasing a second graphics card with dual DVI connections. The TripleHead2Go's negative aspects like high performance requirements for gaming at high resolutions and compatibility issues (with ATI hardware) might ultimately be overshadowed by the positives, but the bottom line is the Matrox TripleHead2Go is a piece of hardware that, in spite of what it achieves, isn't worth the high price for most people.
23 Comments
View All Comments
blinkin2000 - Wednesday, August 2, 2006 - link
All you need is better nvidia drivers, SLI drivers that support multiple monitors. Currently they do not. I have one 7900gtx and i can span a lot of games across my two 20" lcds @3200x1200. but if SLI supported multiple monitors i would buy a third monitor and the display would be 4800x1200. Then Quad-SLI would be something to think about.If nvidia would make better SLI drivers then matrox's "niche" would disappear.
R3MF - Tuesday, August 1, 2006 - link
3072x1280 on a digital pickup would rock.araczynski - Monday, July 31, 2006 - link
nice, but until projectors come down in price and i can afford to have 3, i'll take mysxga projector over 3 19" monitors anyday.
i'm using a 24"widescreen, 19" widescreen, and 18" regular monitors on my computer at work, and i must say its very nice programming on that kind of a setup, so this device has a lot of potential aside from gaming, especially since programming doesn't exactly take serious graphics power ;).
Avalon - Monday, July 31, 2006 - link
Interesting product. It wouldn't be that bad to feasibly set up such a system, since ideally you're going to want three 19" LCDs, which can be had for under $200 a pop. The price after adding in the TH2G will probably come in close to some who buy a 2407FPW.The only thing that does stink is that half inch of space between the monitors. It does sound like a tempting DIY experiment to try and remedy that gap.
JNo - Monday, July 31, 2006 - link
but a step in the right direction admittedly...Paladin165 - Monday, July 31, 2006 - link
What I can't figure out is why some LCD manufacturer hasn't come out with LCD moniters that have the ability to sort of "snap" together, creating a more-or-less unified display. Do they really need the half-inch of plastic around the edges? Could this maybe be a DIY project to cut off the edges of these displays and get the viewable portions closer together?ksherman - Tuesday, August 1, 2006 - link
ive akways wondered the same thing... I remember the guy that made a grid of displays (cant remember how many, i think it was 5x5 or something) and it looked dumb with the lines inbetween each monitorJNo - Monday, July 31, 2006 - link
1) works best with nvidia2) no dvi
3) works with sli/crossfire? prob difficult to implement
4) limited resolutions (should support X x 1200 resolutions ideally)
5) few games supported
6) need to be able to hack FOV in other games - could be a pain
7) need 3 similar brand/model monitors ideally (for clean side-by-side setups)
8) again resolution - they were talking of being able to have a widescreen monitor in the middle and 2x 4x3 monitors at the side - that would be awesome but still not implemented
9) power - no cards/setup powerful enough to get good framerates at these huge resolutions
10) expensive
Googer - Monday, July 31, 2006 - link
I am wondering what the benchmarks would be like if the Triple Head to Go was used with a x1900xt or in SLi/Crossfire Modes?Lonyo - Monday, July 31, 2006 - link
"and while the wide resolutions were nice, the split down the middle from the sides of the two monitors pressed together made it all but useless for most types of gaming."With DualHead2Go, can you not hook up one graphics card output to it (and therefore 2 monitors) and then use the other output for a third monitor, creating a triple head setup using both the graphics cards outputs (one being double by the dualhead2go)?