Serious Sam Performance - Game Play
The Kyro II fares well at 640x480x32 in Serious Sam. Once again, a T&L engine is really the best way to boost the Kyro II's performance at low resolutions. Let's see how it does when we up the ante a bit.
The 149.99 Kyro II once again does the impossible, beating the $340 GeForce2 Ultra, not just by a slight margin, but by an impressive 6%. Showing the complexity that must be present in Serious Sam in the form of overdraw, the Kyro II and its 100% effectiveness in the Serious Sam synthetic fill rate benchmark rises to the top of the charts. It is clear that tile rendering systems do have their place in modern day 3D rendering, and that place lies above today's immediate mode renders.
Serious Sam at 1600x1200x32 results in a similar conclusion: not only is the Kyro II a great card for the price, it is also the fastest in Serious Sam. Running 10% faster than the GeForce2 Ultra, the Kyro II's efficiency pays off in a big way. Giving the price, the performance of the Kyro II is nothing short of breathtaking.
4 Comments
View All Comments
MonkeyPaw - Monday, February 24, 2014 - link
Thanks for the stroll down memory lane (by keeping the article up). I had one of these cards back in 2002, and it was one I looked back upon fondly. I can't remember most of the GPUs I owned from yesteryear, save the Voodoo 3 and the crappy S3 Verge. That's fairly elite company, at least in my brain, anyway. :)xrror - Monday, March 2, 2015 - link
Yea, it's sad that there wasn't any further development of the Kyro series in the PC market. If I remember right (probably needs fact checked) Imagination's development resources got sucked into the Sega Dreamcast after this point. Even that wouldn't have been so bad if Sega hadn't just given up on the Dreamcast so early on due to a "poor showing in Japan" (nevermind everyone loved it in the US but we didn't count apparently, also see Genesis/MegaDrive).I think Imagination or at least their tech lives on in the embedded/mobile space now, but meh - really wanted to see what they could have done with their tech without being shackled to a power budget in 2002-2005 era PC's.
Alexvrb - Wednesday, October 14, 2020 - link
You're wrong. The Dreamcast was designed years earlier using PowerVR Series 2. The later "Kyro series" was based on Series 3. The DC design win netted them some much needed cash which they used to fuel their Series 3 releases. What killed imgtech was their inability to play well with others (board partners) and issues staying on schedule for releases. If they had managed to get the 4800 out the door sooner, and released the larger Kyro III with DDR it would have bought them some time. Especially if they had paired it with a hardware T&L block like Elan.thegreatjombi - Wednesday, August 12, 2015 - link
Its very interesting to think that Imagination Technologies could have been another foot note in history (3dfx, bitboys Oy! Rendition..) but going mobile and refining their technology has allowed them to basically become more popular than ATI(AMD) or Nvidia. There are probably more devices in peoples houses running a powervr variant than have an AMD or Nvidia GPU.I do wish someone would stick their chip on a discrete card again, they apparently support full Directx and OpenGL! could be an interesting low profile, low end, low power, fanless card for HTPCs.