The Drivers

The driver set that came with our Hercules/Guillemot 3D Prophet 4500 was extremely compact. With settings contained in no more than 2 tabs, with very few sub items, it was easy to find and set any property of the card.

The display tab contained information regarding the current monitor setup, allowed for altering of screen position, and provided a gamma correction slider. Not as fancy as we have seen on some tweaked NVIDIA drivers (ELSA comes to mind), but sufficient for the vast majority of user's needs.

The "advanced" features of the card were accessible via the "3d Optimisation" tab. The above screen shows settings for D3D game play. There are a set of two preset profiles at the top of the D3D screen, one for "Speed" and one for "Quality." The screen above shows what pops up if the "Custom" mode is selected.

The OpenGL settings were very similar to the D3D settings, with presets defined.

The Card The Test
Comments Locked

4 Comments

View All Comments

  • MonkeyPaw - Monday, February 24, 2014 - link

    Thanks for the stroll down memory lane (by keeping the article up). I had one of these cards back in 2002, and it was one I looked back upon fondly. I can't remember most of the GPUs I owned from yesteryear, save the Voodoo 3 and the crappy S3 Verge. That's fairly elite company, at least in my brain, anyway. :)
  • xrror - Monday, March 2, 2015 - link

    Yea, it's sad that there wasn't any further development of the Kyro series in the PC market. If I remember right (probably needs fact checked) Imagination's development resources got sucked into the Sega Dreamcast after this point. Even that wouldn't have been so bad if Sega hadn't just given up on the Dreamcast so early on due to a "poor showing in Japan" (nevermind everyone loved it in the US but we didn't count apparently, also see Genesis/MegaDrive).

    I think Imagination or at least their tech lives on in the embedded/mobile space now, but meh - really wanted to see what they could have done with their tech without being shackled to a power budget in 2002-2005 era PC's.
  • Alexvrb - Wednesday, October 14, 2020 - link

    You're wrong. The Dreamcast was designed years earlier using PowerVR Series 2. The later "Kyro series" was based on Series 3. The DC design win netted them some much needed cash which they used to fuel their Series 3 releases. What killed imgtech was their inability to play well with others (board partners) and issues staying on schedule for releases. If they had managed to get the 4800 out the door sooner, and released the larger Kyro III with DDR it would have bought them some time. Especially if they had paired it with a hardware T&L block like Elan.
  • thegreatjombi - Wednesday, August 12, 2015 - link

    Its very interesting to think that Imagination Technologies could have been another foot note in history (3dfx, bitboys Oy! Rendition..) but going mobile and refining their technology has allowed them to basically become more popular than ATI(AMD) or Nvidia. There are probably more devices in peoples houses running a powervr variant than have an AMD or Nvidia GPU.

    I do wish someone would stick their chip on a discrete card again, they apparently support full Directx and OpenGL! could be an interesting low profile, low end, low power, fanless card for HTPCs.

Log in

Don't have an account? Sign up now