The AMD Radeon R9 290X Review
by Ryan Smith on October 24, 2013 12:01 AM EST- Posted in
- GPUs
- AMD
- Radeon
- Hawaii
- Radeon 200
A Note On Crossfire, 4K Compatibility, Power, & The Test
Before we dive into our formal testing, there are a few brief testing notes that bear mentioning.
First and foremost, on top of our normal testing we did some additional Crossfire compatibility testing to see if AMD’s new XDMA Crossfire implementation ran into any artifacting or other issues that we didn’t experience elsewhere. The good news there is that outside of the typical scenarios where games simply don’t scale with AFR – something that affects SLI and CF equally – we didn’t see any artifacts in the games themselves. The closest we came to a problem was with the intro videos for Total War: Rome 2, which have black horizontal lines due to the cards trying to AFR render said video at a higher framerate than it played at. Once in-game Rome was relatively fine; relatively because it’s one of the games we have that doesn’t see any performance benefit from AFR.
Unfortunately AMD’s drivers for 290X are a bit raw when it comes to Crossfire. Of note, when running at a 4K resolution, we had a few instances of loading a game triggering an immediate system reboot. Now we’ve had crashes before, but nothing quite like this. After reporting it to AMD, AMD tells us that they’ve been able to reproduce the issue and have fixed it for the 290X launch drivers, which will be newer than the press drivers we used. Once those drivers are released we’ll be checking to confirm, but we have no reason to doubt AMD at this time.
Speaking of 4K, due to the two controller nature of the PQ321 monitor we use there are some teething issues related to using 4K right now. Most games are fine at 4K, however we have found games that both NVIDIA and AMD have trouble with at one point or another. On the NVIDIA side Metro will occasionally lock up after switching resolutions, and on the AMD side GRID 2 will immediately crash if using the two controller (4K@60Hz) setup. In the case of the latter dropping down to a single controller (4K@30Hz) satisfies GRID while allowing us to test at 4K resolutions, and with V-sync off it doesn’t have a performance impact versus 60Hz, but it is something AMD and Codemasters will need to fix.
Furthermore we also wanted to offer a quick update on the state of Crossfire on AMD’s existing bridge based (non-XDMA) cards. The launch drivers for the 290X do not contain any further Crossfire improvements for bridge based cards, which means Eyefinity Crossfire frame pacing is still broken for all APIs. Of particular note for our testing, the 280X Crossfire setup ends up in a particularly nasty failure mode, simply dropping every other frame. It’s being rendered, as evidenced by the consumption of the Present call, however as our FCAT testing shows it’s apparently not making it to the master card. This has the humorous outcome of making the frame times rather smooth, but it makes Crossfire all but worthless as the additional frames are never displayed. Hopefully AMD can put a fork in the matter once and for all next month.
A Note On Testing Methodologies & Sustained Performance
Moving on to the matter of our testing methodology, we want to make note of some changes since our 280X review earlier this month. After having initially settled on Metro: Last Light for our gaming power/temp/noise benchmark, in a spot of poor planning on our part we have discovered that Metro scales poorly on SLI/CF setups, and as a result doesn't push those setups very hard. As such we have switched from Metro to Crysis 3 for our power/temp/noise benchmarking, as Crysis 3 was our second choice and has a similar degree of consistency to it as Metro while scaling very nicely across both AMD and NVIDIA multi-GPU setups. For single-GPU cards the impact on noise is measurably minor, as the workloads are similar, however power consumption will be a bit different due to the difference in CPU workloads between the benchmarks.
We also want to make quick note of our testing methodologies and how they are or are not impacted by temperature based throttling. For years we have done all of our GPU benchmarking by looping gaming benchmarks multiple times, both to combat the inherent run-to-run variation that we see in benchmarking, and more recently to serve as a warm-up activity for cards with temperature based throttling. While these methods have proved sufficient for the Radeon 7000 series, the GeForce 600 series, and even the GeForce 700 series, due to the laws of physics AMD's 95C throttle point takes longer to get to than NVIDIA's 80C throttle point. As a result it's harder to bring the 290X up to its sustained temperatures before the end of our benchmark runs. It will inevitably hit 95C in quiet mode, but not every benchmark runs long enough to reach that before the 3rd or 4th loop.
For the sake of consistency with past results we have not altered our benchmark methodology. However we wanted to be sure to point out this fact before getting to benchmarking, so that there’s no confusion over how we’re handling the matter. Consequently we believe our looping benchmarks run long enough to generally reach sustained performance numbers, but in all likelihood some of our numbers on the shortest benchmarks will skew low. For the next iteration of our benchmark suite we’re most likely going to need to institute a pre-heating phase for all cards to counter AMD’s 95C throttle point.
The Drivers
The press drivers for the 290X are Catalyst 13.11 Beta v5 (The “v” is AMD’s nomenclature), which identify themselves as being from the driver branch 13.250. These are technically still in the 200 branch of AMD’s drivers, but this is the first appearance of 250, as Catalyst 13.11 Beta v1 was still 13.200. AMD doesn’t offer release notes on these beta drivers, but we found that they offered distinct improvements in GRID 2 and to a lesser extent Battlefield 3, and have updated our earlier results accordingly.
Meanwhile for NVIDIA we’re using the recently released “game ready” 331.58 WHQL drivers.
CPU: | Intel Core i7-4960X @ 4.2GHz |
Motherboard: | ASRock Fatal1ty X79 Professional |
Power Supply: | Corsair AX1200i |
Hard Disk: | Samsung SSD 840 EVO (750GB) |
Memory: | G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26) |
Case: | NZXT Phantom 630 Windowed Edition |
Monitor: | Asus PQ321 |
Video Cards: |
AMD Radeon R9 290X XFX Radeon R9 280X Double Dissipation AMD Radeon HD 7970 GHz Edition AMD Radeon HD 7970 AMD Radeon HD 6970 AMD Radeon HD 5870 NVIDIA GeForce GTX Titan NVIDIA GeForce GTX 780 NVIDIA GeForce GTX 770 |
Video Drivers: |
NVIDIA Release 331.58 AMD Catalyst 13.11 Beta v1 AMD Catalyst 13.11 Beta v5 |
OS: | Windows 8.1 Pro |
396 Comments
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itchyartist - Thursday, October 24, 2013 - link
Incredible performance and value from AMD!The fastest single chip video card in the world. Overall it is faster than the nvidia Titan and only $549! Almost half the price!
Truly great to see the best performance around at a cost that is not bending you over. Battlefield 4 with AMD Mantle just around the corner. These new 290X GPUs are going to be uncontested Kings of the Hill for the Battlefield 4 game. Free battlefield game with the 290X too.Must buy.
Incredible!
Berzerker7 - Thursday, October 24, 2013 - link
...really? The card is $600. You reek of AMD PR.Novulux - Thursday, October 24, 2013 - link
It says $549 in this very review?Berzerker7 - Thursday, October 24, 2013 - link
It does indeed. His article still smells like pre-written script.siliconwizard - Thursday, October 24, 2013 - link
Like all the reviews state GTX Titan is now irrelevant. 290X took the crown and saved the wallet.siliconwizard - Thursday, October 24, 2013 - link
Thinking that sphere toucher' s comment is accurate. Bit of salt here over amd taking over the high end slot and ridiculing the titan card. Only going to get worse once the Mantle enabled games are rleased. Nvidia is finished for battlefield 4. Crushed by amd, 290x and mantle.MousE007 - Thursday, October 24, 2013 - link
Mantle.....lol , nvidia Gsync just killed AMDninjaquick - Thursday, October 24, 2013 - link
lol? a G-Sync type solution is a good candidate for being integrated into a VESA standard, and make it part of the Display's Information that is exchanged though DP/HDMI/DVI, so all AMD would need to do is make sure their drivers are aware that they can send frames to the screen as soon as they are finished. The best part would be that, with the whole Mantle deal, AMD would probably expose this to the developer, allowing them to determine when frames are 'G-Sync'd' and when they are not.MousE007 - Thursday, October 24, 2013 - link
No, there is a "hand- shake" between GPU and the monitor or tv, will not be supported with any other brand.inighthawki - Thursday, October 24, 2013 - link
You do realize that it can still be put into the VESA standard, right? Then only GPUs supporting the standard can take advantage of it. Also ANYONE who believes that GSync OR Mantle is going to "kill the other" is just an idiot.