System Performance

One of the more popular and pervasive beliefs in this industry is that specs increasingly don’t matter. In a lot of ways, this review isn’t really the right place to address whether or not this matters, but the short answer is that things like SoC performance matter quite a bit. Outside of the display, the SoC and RF subsystems are one of the biggest power consumers in a phone today and unlike the display or RF systems the CPU and GPU can cause short spikes of enormous power consumption. At this point, we’ve seen SoCs this year that consume anywhere between 6 to over 12 watts when faced with a full load situation. The important part here is that when an SoC uses that much power, it needs to be delivering enough performance to justify the power consumption. In order to test aspects of the phone like the SoC we use our standard suite of benchmarks, which are designed to test various real-world scenarios to get an idea of what peak performance looks like.

Kraken 1.1 (Chrome/Safari/IE)

Google Octane v2  (Chrome/Safari/IE)

WebXPRT 2013 (Chrome/Safari/IE)

WebXPRT 2015 (Chrome/Safari/IE)

In the standard web browser benchmarks, the iPhone 6s and iPhone 6s Plus are clearly in the lead. The difference in some cases is significant, but given that the benchmarks that we’re running here are all enormous optimization targets it's still a reasonable comparison point. In the interest of trying to avoid optimization targets I decided to look at some new JavaScript benchmarks that aren’t regularly used right now. One interesting benchmark is Ember Performance, which is a JavaScript app framework that is used in a number of popular websites and applications. This isn’t as popular as AngularJS at the moment, but in the absence of a good mobile benchmark EmberJS should be a reasonably good proxy.

EmberJS (Chrome/Safari/IE)

In this benchmark, we can see that there’s a pretty enormous performance uplift that results when you compare the iPhone 6s' to anything else out there on the market. Weirdly enough, on average it looks like Samsung’s S-Browser ends up slower here than Chrome, but it’s likely that this is just because S-Browser is using an older build of Chromium which negates the advantages of platform-specific optimizations that Samsung is integrating into S-Browser.

Basemark OS II 2.0 - Overall

Basemark OS II 2.0 - System

Basemark OS II 2.0 - Memory

Basemark OS II 2.0 - Graphics

Basemark OS II 2.0 - Web

Looking at Basemark OS II, once again Apple is basically taking the lead across the board. The differences aren’t necessarily as enormous as they are in single-threaded browser benchmarks, but the iPhone 6s’ retain a significant overall performance lead over the next best mobile devices.

Overall, in benchmarks where CPU performance is a significant influence the iPhone 6s is pretty much at the very top of the stack. Of course, Apple has also had about 6-8 months of time since the launch of SoCs like the Snapdragon 810 and Exynos 7420 so this is at least partially to be expected. The real surprise and/or disappointment would be if future Exynos and Snapdragon SoCs continue to lag behind the A9 in CPU performance.

A9's GPU: Imagination PowerVR GT7600 System Performance Cont'd and NAND Performance
Comments Locked

531 Comments

View All Comments

  • Der2 - Monday, November 2, 2015 - link

    Its about time.
  • zeeBomb - Monday, November 2, 2015 - link

    Oh man...oh man it's finally here. I just wanted to say thank you for faithfuflly using all your findings to incorporate this review. It may have take a little longer than expected, but hey, this is my first anandtech review that I probably camped out for it to drop, lol...thanks again Joshua and Brandon!
  • zeeBomb - Monday, November 2, 2015 - link

    Ugh. I meant Ryan Smith...sorry! Waking up at 5 isn't the ideal way to go...
  • Samus - Thursday, November 5, 2015 - link

    That's what she said, Der bra.
  • zeeBomb - Sunday, November 8, 2015 - link

    Very valid point. Speaking of valid points... 500!
  • trivor - Thursday, November 5, 2015 - link

    Have to disagree with your statement that the high end Android phone space has stood still. With this round of phones the Android OEMs have all upped their game to approximate parity with the iPhones and in some cases exceed the performance and quality of images taken by an iPhone. In addition, on phones like the LG G4 the option of having manual control of your picture taking and supporting RAW/JPEG simultaneously is a huge advance for smartphones. Add to that, phase change focusing, laser rangefinder for close focus, generous internal storage (32 GB) and micro SD expansion (which works quite well on Lollipop - not sure about Marshmallow yet) you have a great camera phone. It also has OIS 2.0 (whatever that means) at a significantly lower cost than even the low end (16 GB) iPhone 6s @ $450-500 for the G4 versus $650 for the iPhone. While iOS seems to get apps updated a little quicker, look nicer from what I've heard and seem to be a little more feature rich. Conversely, the Material Design language has greatly improved the state of Android interfaces to give Android OEMs a much more stable OS - although the first builds of Lollipop were not ready for prime time. Also, let's not forget that Android dominates the low - middle range of Smartphones below $400 with near flagship specs, excellent cameras in phones like the Motorola Style (Pure Edition in the US), Motorola Play (is apparently the base model for the Droid Maxx 2 for Verizon, a number of the Asus Zenphones, the Moto G and E. Also, the new Nexus' (6P and 5X) are both competitive across the board with new cameras with 1.55 micron pixels that let in significantly more light than the 1.12 pixels in other cameras, are competitively priced (especially the 6P @ $499), and are overall very nice handsets. Finally, the customizability and wide variety of handsets at EVERY PRICE POINT make Android a compelling choice for many consumers.
  • Fidelator - Friday, November 6, 2015 - link

    I couldn't agree more, the Android space has not stayed still, if anything, most of the problems on that side were due to Qualcomm's lack of a good offering this year, still, the phones were further refines in other areas, saying this is overall the best camera phone given the only advantage it has over the competition is reduced motion blur is complete bull, the UI is far from the best given that auto on both the SGS6/Note 5 and the G4 is as effective yet those still offer great manual settings.

    The -barely over 720p- display on the 6S is inexcusable for 2015 and given the starting price of the 6S should not be passed as an acceptable not even as a good display.

    Where Apple deserves credit is with the A9, it is miles ahead of anything the competition currently offers, they have made some fantastic design choices, it just is on the next level.
  • robertthekillertire - Monday, November 9, 2015 - link

    I'm actually very happy with Apple's decision to stick with a lower-resolution screen. Which would you rather: a smartphone with an insanely high pixel count that your eyes probably can't appreciate anyway, or a smartphone with a lower PPI (but barely perceptibly so) that gets better battery life and has smoother UI and game performance because it's not trying to push an absurd number of pixels at any given moment? The tradeoff just doesn't seem worth it to me.
  • MathieuLF - Tuesday, November 10, 2015 - link

    But your eyes can tell the difference... When I had my iPhone 6+ and Nexus 6P side by side I can see it right away that the Nexus has more pixels
  • Cantona7 - Tuesday, December 1, 2015 - link

    But the difference is not large enough to justify heavier power consumption and greater graphics requirement. I agree that more pixels is certainly more pleasant to the eyes, but I'd rather greater battery life. If the Nexus 6P had a lower resolution screen, it would have a even greater battery life which would be awesome

Log in

Don't have an account? Sign up now