Pretty sure AMD has wiped the floor with Nvidia with this game...RX470 matching the 1060 6GB. It is afterall and AMD sponsored game...but just another DX12 title where AMD excels and Nvidia doesnt...hope they can figure out whats wrong and fix the drivers, or could it be because Pascal is lacking Async hardware.
With DX12 and Vulkan developers shoulder more of the burden for optimizing games compared to DX11 and OpenGL. The upside is that they can potentially squeeze more performance out of the same hardware. The downside is that if developers don't optimize as well (as seen with many AMD-sponsored DX12 titles on Nvidia hardware) then there's no benefit or even regression. Properly implemented, DX12 and Vulkan should never decrease performance.
got an old AMD/Sapphire 7950HD dualX here, got a beefy performance increase with DirectX12. no more stuttering on cover and getting out of cover. Aiming with scope is still glitchy, but I dont think its a video card issue.
What the hell are you trolling on about? If you bothered doing any research you would have found there is a notable performance improvement running this game in DX12 vs DX11.
It's people like this that just make up their own facts out of thin air that are blindly steering society toward a cliff.
We had a similar situation between DX9 and DX10. DX9 was actually faster than DX10 in many of the earlier games that supported both, and there was minimal image quality difference. It took time for DX10 to stretch its legs. I think Crysis was the canonical example. They had to actually restrict the very high quality mode to DX10 artificially to make it seem like progress, but a config hack enabled it in DX9 and it performed better and looked just as good.
Just upgraded to a Radeon 480 today and I immediately ran across a problem with the latest hotfix; starting Civilization V in DX10/11 mode gives a black screen and a silent reset.
Roling back to 7.3, the last WHQL IIRC, and Civ V behaves perfectly again.
I've not installed Raptr or the profiles manager so it shouldn't be related to the overlay. ("A few game titles may fail to launch or crash if the AMD Gaming Evolved overlay is enabled. A temporary workaround is to disable the AMD Gaming Evolved "In Game Overlay".")
No big deal really, just thought I'd toss it out there in case anyone else experienced the same.
Damn, AMD, I remember when you came out with the whole "not going to release drivers on a schedule and shit" announcement, but look at this, all of 2016, and some of 2015, you have pushed out AT LEAST one a month, most two or even three! GOOD FUCKING JOB AMD! KEEP IT UP!
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Michael Bay - Friday, September 9, 2016 - link
No visual differences. What a great way to promote DX12.scewb - Friday, September 9, 2016 - link
The point of DX 12 isn't to make things look nicer. It is for better FPS.Michael Bay - Friday, September 9, 2016 - link
Nothing on that front either.psyclist80 - Friday, September 9, 2016 - link
Only if youre running Nvidia hardware(actually decreases performance)...AMD's cards are showing up to 10% gains...Hawaii, just gets better with age.Michael Bay - Saturday, September 10, 2016 - link
So AMD got to where nV has been from game launch, great.valinor89 - Saturday, September 10, 2016 - link
It seems that NVIDIA gpu actually get worse results over time while AMD gpus get better results in the long run.psyclist80 - Saturday, September 10, 2016 - link
Pretty sure AMD has wiped the floor with Nvidia with this game...RX470 matching the 1060 6GB. It is afterall and AMD sponsored game...but just another DX12 title where AMD excels and Nvidia doesnt...hope they can figure out whats wrong and fix the drivers, or could it be because Pascal is lacking Async hardware.naretla - Saturday, September 17, 2016 - link
With DX12 and Vulkan developers shoulder more of the burden for optimizing games compared to DX11 and OpenGL. The upside is that they can potentially squeeze more performance out of the same hardware. The downside is that if developers don't optimize as well (as seen with many AMD-sponsored DX12 titles on Nvidia hardware) then there's no benefit or even regression. Properly implemented, DX12 and Vulkan should never decrease performance.tamalero - Saturday, September 17, 2016 - link
no difference compared to Nvidia sponsored titles actually sabotaging stuff on AMD cards (see batman AA debacle)tamalero - Saturday, September 17, 2016 - link
got an old AMD/Sapphire 7950HD dualX here, got a beefy performance increase with DirectX12.no more stuttering on cover and getting out of cover. Aiming with scope is still glitchy, but I dont think its a video card issue.
Samus - Saturday, September 10, 2016 - link
"Nothing on that front either."What the hell are you trolling on about? If you bothered doing any research you would have found there is a notable performance improvement running this game in DX12 vs DX11.
It's people like this that just make up their own facts out of thin air that are blindly steering society toward a cliff.
Michael Bay - Sunday, September 11, 2016 - link
AMD is in the air already.Gigaplex - Saturday, September 10, 2016 - link
We had a similar situation between DX9 and DX10. DX9 was actually faster than DX10 in many of the earlier games that supported both, and there was minimal image quality difference. It took time for DX10 to stretch its legs. I think Crysis was the canonical example. They had to actually restrict the very high quality mode to DX10 artificially to make it seem like progress, but a config hack enabled it in DX9 and it performed better and looked just as good.Michael Bay - Saturday, September 10, 2016 - link
But better performance wasn`t much of a point in DX9-DX10 transition, various new shaders were.Exodite - Friday, September 9, 2016 - link
Just upgraded to a Radeon 480 today and I immediately ran across a problem with the latest hotfix; starting Civilization V in DX10/11 mode gives a black screen and a silent reset.Roling back to 7.3, the last WHQL IIRC, and Civ V behaves perfectly again.
I've not installed Raptr or the profiles manager so it shouldn't be related to the overlay. ("A few game titles may fail to launch or crash if the AMD Gaming Evolved overlay is enabled. A temporary workaround is to disable the AMD Gaming Evolved "In Game Overlay".")
No big deal really, just thought I'd toss it out there in case anyone else experienced the same.
looncraz - Saturday, September 10, 2016 - link
In my own experience, every driver after 16.7.2 has been unstable and flawed with Polaris GPUs.extide - Monday, September 12, 2016 - link
Damn, AMD, I remember when you came out with the whole "not going to release drivers on a schedule and shit" announcement, but look at this, all of 2016, and some of 2015, you have pushed out AT LEAST one a month, most two or even three! GOOD FUCKING JOB AMD! KEEP IT UP!